4/5/2024 0 Comments Half life 1 portal gif textureDownload black and purple texture fixes today Counter Strike: Source Game Content Europe Download Server USA Download Server.zip Size: 731MB. There are fog boundaries that need special handling.Īlso, for now i am not gonna handle fog boundaries across 3D floors. Download black and purple texture fixes today The home to simple, fast and easy gmod content packs for you. (magenta color in example above is hidden in map and so the switch works)Īnd the fog is a different beast. On-the-fly calculations are not supported. well, again, if you care about loading speed.Īll these tables have to be regenerated any time you change game palette.Īlso, you have to define all possible light and fog combinations in map if you wish to change it using Sector_SetColor / Sector_SetFade later. This is already required for translucency tables. Unless you don't care about long level loading old hardware. I will have to add support for pre-calculated tables supplied in WAD file.ĪCE Engine will be able to generate those for you, but you will have to include those in your WAD file manually. Rendering works as intended, but colormap calculations take ages on old hardware. It is possible to make good looking colored light using custom colormap, like Duke3D did, but that is not supported in ZDoom. Results do not translate well to limited palette. You are limited to RGB with desaturation. What do you think, should i consider adding any of those in V2? It would add some delay to release date.Īnd I suppose the best thing (which is not implemented yet) is COLORED lighting. (adding fog and colored lighting is kinda connected and yet not quite the same - fog needs extra code for lines) What am i considering but have not decided yet: Polyobjects - both moving and rotating (i already have working parts in Doom-in-Doom video)Ī few decorate base classes like SwitchableDecoration (perfect for DECORATE scripting), FakeInventory and RandomSpawner. You can either use GIF Splitter for short animations, or Virtual Dub for long animations. LOCKDEFS - for locked doors in Hexen map format Step 1 - Creating the images for your animation. )Ī few more action specials that are not related to sector movement (like Thing_Activate, ThrustThing. ![]() Those are ZDoom specials so this works in ZDoom and ACE Engine at the same time.Īctivating specials by thing death or pickup. This is Plat_DownWaitUpStayLip on center shaft, connected to 3D floor planes with Sector_SetLink.
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